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Monster

Wereboar, Human Form

Medium humanoid (human) · neutral evil · CR 4

Size
Medium
Type
humanoid (human)
Alignment
neutral evil
AC
type: dex, value: 10
HP
78 (12d8)
Speed
walk: 30 ft.
Challenge
CR 4 (1100 XP)
STRDEXCONINTWISCHA
17101510118

Proficiencies: Skill: Perception

Damage immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Senses: passive_perception: 12

Languages: Common (can't speak in boar form)

Special abilities

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Relentless. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.