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Monster

Wererat, Rat Form

Medium humanoid (human) · lawful evil · CR 2

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
type: natural, value: 12
HP
33 (6d8)
Speed
walk: 30 ft.
Challenge
CR 2 (450 XP)
STRDEXCONINTWISCHA
10151211108

Proficiencies: Skill: Perception, Skill: Stealth

Damage immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Senses: darkvision: 60 ft., passive_perception: 12

Special abilities

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.