Monster
Young Brass Dragon
Large dragon · chaotic good · CR 6
- Size
- Large
- Type
- dragon
- Alignment
- chaotic good
- AC
- type: natural, value: 17
- HP
- 110 (13d10)
- Speed
- walk: 40 ft., burrow: 20 ft., fly: 80 ft.
- Challenge
- CR 6 (2300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 10 | 17 | 12 | 11 | 15 |
Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA, Skill: Perception, Skill: Persuasion, Skill: Stealth
Damage immunities: fire
Senses: blindsight: 30 ft., darkvision: 120 ft., passive_perception: 16
Languages: Common, Draconic
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.