Monster
Young Gold Dragon
Large dragon · lawful good · CR 10
- Size
- Large
- Type
- dragon
- Alignment
- lawful good
- AC
- type: natural, value: 18
- HP
- 178 (17d10)
- Speed
- walk: 40 ft., fly: 80 ft., swim: 40 ft.
- Challenge
- CR 10 (5900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 | 14 | 21 | 16 | 13 | 20 |
Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA, Skill: Insight, Skill: Perception, Skill: Persuasion, Skill: Stealth
Damage immunities: fire
Senses: blindsight: 30 ft., darkvision: 120 ft., passive_perception: 19
Languages: Common, Draconic
Special abilities
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.