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Monster

Zombie

Medium undead · neutral evil · CR 0.25

Size
Medium
Type
undead
Alignment
neutral evil
AC
type: dex, value: 8
HP
22 (3d8)
Speed
walk: 20 ft.
Challenge
CR 0.25 (50 XP)
STRDEXCONINTWISCHA
13616365

Proficiencies: Saving Throw: WIS

Damage immunities: poison

Condition immunities: Poisoned

Senses: darkvision: 60 ft., passive_perception: 8

Languages: understands all languages it spoke in life but can't speak

Special abilities

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.