Monster
Zombie
Medium undead · neutral evil · CR 0.25
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- type: dex, value: 8
- HP
- 22 (3d8)
- Speed
- walk: 20 ft.
- Challenge
- CR 0.25 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 6 | 16 | 3 | 6 | 5 |
Proficiencies: Saving Throw: WIS
Damage immunities: poison
Condition immunities: Poisoned
Senses: darkvision: 60 ft., passive_perception: 8
Languages: understands all languages it spoke in life but can't speak
Special abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.