Spell
Thunderwave
1st-level Evocation
- Level
- 1
- School
- Evocation
- Damage
- 2d8 thunder damage
- Save
- Constitution saving throw (half damage on save)
- Area
- 15-foot cube
- Casting time
- 1 action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
Damage at higher spell slots
| Slot level | Damage |
|---|---|
| 1 | 2d8 thunder |
| 2 | 3d8 thunder |
| 3 | 4d8 thunder |
| 4 | 5d8 thunder |
| 5 | 6d8 thunder |
| 6 | 7d8 thunder |
| 7 | 8d8 thunder |
| 8 | 9d8 thunder |
| 9 | 10d8 thunder |
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.