D&D SRD Search

← Home · Browse all Monster

Monster

Giant Sea Horse

Large beast · unaligned · CR 0.5

Size
Large
Type
beast
Alignment
unaligned
AC
type: natural, value: 13
HP
16 (3d10)
Speed
walk: 0 ft., swim: 40 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
1215112125

Senses: passive_perception: 11

Special abilities

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.