Monster
Giant Sea Horse
Large beast · unaligned · CR 0.5
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- type: natural, value: 13
- HP
- 16 (3d10)
- Speed
- walk: 0 ft., swim: 40 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 15 | 11 | 2 | 12 | 5 |
Senses: passive_perception: 11
Special abilities
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.